Heroes
Heroes have one of three primary attributes: Strength , Agility , and Intelegence . Every point added to a hero's primary attribute increases that hero's attack damage.
Intelligence
Intelligence heroes are masters of spells and abilities. They tend to have larger mana pools and much greater mana regeneration than other heroes. Because of this, they often rely on their abilities to help allies and harm enemies rather than physical attacks, although some of them utilize their magical powers to heavily enhance their attack capabilities. Most intelligence heroes are fragile ranged heroes, though this does not necessarily mean they are easy to kill. As a result, they are often played in support, ganker, and pusher roles, while some are played as carries.

Kaldr, the Ancient Apparition, is a ranged intelligence hero who is most commonly played as a support. Though very frail, this icy elemental caster possesses great range on his spells (including an ultimate that can be used anywhere on the map), and strong semi-spammable spells. Cold Feet places a debuff on an enemy which will stun the unit unless it leaves the area the skill was cast. This can be devastating when used in conjunction with other disables from allies. Ice Vortex is a spammable zoning ability, applying a heavy slow and magic damage amplification to all enemies standing.....

Atropos the Bane Elemental, also known simply as Bane, is a ranged intelligenceHero, possessing dark and nightmarish abilities that give him strong disablingganking, and nuking prowess. Mostly played as a support, he has some of the highest starting stats of any hero, yet is unique in the sense that all his attributes and stat growths are equivalent. In addition, he possesses four highly potent single-target spells, which if used properly can more than make up for his complete lack of area of effect presence and pushing power. Enfeeble reduces the target's attack.....

Batrider is a ranged intelligence hero who excels in lane control and harassing enemies, especially in the early phase of the game. Usually, Batrider is played as a heavy support, items are not needed to utilise his abilities. Batrider is a mobile burst damage raider, capable of dealing enormous amounts of damage on stacks, at a risky close range. Before moving in for the kill, the Batrider hinders his targets with Sticky Napalm, a stacking debuff ability that slows his enemies and amplifies the damage taken from Batrider himself, be it with attacks, spells, or items. When.....

Chen the Holy Knight is a ranged intelligence hero, renowned as a support that is difficult to learn due to heavy reliance on micromanagement, but once mastered can become a powerful ganker and one of the strongest early pushers in the game. His ability Holy Persuasion allows him to convert enemy and neutral creeps to his side, controlling them and using their abilities to his advantage. This makes him a strong jungler, and allows him to use those creeps' abilities during ganks to disable unwary enemies. To further aid his ability to gank. Test of Faith is.....

Rylai, the Crystal Maiden, is a ranged intelligence hero who uses the power of frost and ice to cope with her foes.

Renowned as a well-balanced hard support, Crystal Maiden possesses strong nukes and disables that allow her to apply strong slows to enemies. Crystal Nova is a powerful area-of-effect nuke that slows both attack and movement speeds of enemies within an area for several seconds, while Frostbite encases an enemy in a block of ice for several seconds, immobilizing them and dealing moderate damage per second. Combining these two abilities together along with a laning partner's own.....


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