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Boush, the Tinker, is a ranged intelligence hero who relies heavily on his assortment of nukes for ganking and pushing. While he does have rather low stat gain, he is able to reset the cooldown on his abilities, which in conjunction with Boots of Travel gives Tinker global mobility rivaled only by Nature's Prophet, which combined with his two high damage nukes, Laser and Heat-Seeking Missile, makes him a constant threat. Tinker abilities' mana costs are very high, however, thanks to his ultimate Rearm, and Boots of Travel, Tinker can simply to go back to base to refill health and mana, Rearm and go back to the lane to push or gank once more. Acquiring said boots early with a level advantage is key to success, considering he is lackluster without them. With the right items, mana management, and ability management, in the right hands, there is little that stands in the way of this hero.

Deskripsi Hero & Recommended For Play

Mana Break icon.png
Mana Break 
Unique Attack Modifier.  Can be used by illusions.  Disabled by Break.  Does not pierce spell immunity.
Ability        Affects       Damage
Passive     Enemies     Physical
Burns an opponent's mana on each attack. Mana Break deals 60% of the mana burned as damage to the target.
Mana Burned per Hit: 28/40/52/64
Burned Mana as Damage: 60%
A modified technique of the Turstarkuri monks' peaceful ways is to turn magical energies on their owner


  • The damage is directly added to Anti-Mage's attack damage.
  • Deals up to 16.8/24/31.2/38.4 damage per hit (before reductions).
  • Anti-Mage can lifesteal the damage dealt by Mana Break when the lifesteal comes from a non-Unique Attack Modifier source (e.g. Vampiric Aura icon.png Vampiric AuraVladmir's Offering icon.png Vladmir's Offering).
  • The damage dealt by Mana Break cannot crit or cleave and cannot be increased by attack damage increasing effects like Empower icon.png Empower or the Double Damage Rune minimap icon.png Double Damage Rune.
  • However, its damage is affected by attack damage reducing effects like Enfeeble icon.png Enfeeble or Static Link icon.png Static Link.
  • Applies the mana loss first, and then the damage.
  • Does not stack with other Mana Break abilities.




Blink (Anti-Mage) icon.png
   Ability        Affects   
Target Point     Self  
Short distance teleportation that allows Anti-Mage to move in and out of combat.
Cast Animation0.4+0.53
Cast Range: Global
Max Blink Distance: 925/1000/1075/1150
Cooldown symbol.png 12/9/7/5 (Talent 11/8/6/4)
Mana symbol.png 60
In his encounter with the Dead Gods, Anti-Mage learned the value of being elusive.


  • Blink disjoints projectiles upon cast.
  • Cannot be cast while rooted.
  • Does not blink for the full distance when targeting closer than its max distance.
  • When targeting beyond the max blink distance, Anti-Mage will blink for the max distance towards the targeted point.
  • Choosing the cooldown reducing talent does not affect the ability's currently running cooldown.




Spell Shield icon.png
Spell Shield
Unique Attack Modifier.  Can be used by illusions.  Disabled by Break.  Does not pierce spell immunity.
      Ability    Affects      
Passive     Self    
Increases Anti-Mage's resistance to magic damage.
Magic Resistance Bonus: 26%/34%/42%/50%
Cooldown symbol.png 0 (Upgradable by Aghanim's Scepter. 12)
Upgradable by Aghanim's Scepter. Causes Spell Shield to passively block and reflect a targeted spell once every 12 seconds.
Years of meditation and obsession with revenge have hardened Anti-Mage's skin against mystical opponents.


  • Stacks multiplicatively with other sources of magic resistance.
  • Increases Anti-Mage's total base magic resistance to 44.5%/50.5%/56.5%/62.5%.
  • The spell block and reflection from Aghanim's Scepter icon.png Aghanim's Scepter follow the same rules as Linken's Sphere icon.png Linken's Sphere's Spellblock and Lotus Orb icon.png Lotus Orb's Echo Shell.
  • If Anti-Mage has Linken's Sphere, or the Spellblock buff transfered from an ally, they only block spells while Spell Shield is on cooldown.
  • If Anti-Mage has the Echo Shell buff from Lotus Orb, Echo Shell only reflects spells while Spell Shield is on cooldown.
  • The Spell Shield does not reflect spells which come from Echo Shell (reflected spells are not reflected again).
  • The effect uses a regular cooldown, and is therefore affected by all cooldown manipulating effects.
  • Unlike Lotus Orb, does not reflect Phantom Strike icon.png Phantom Strike and Blink Strike icon.png Blink Strike. They do get blocked still.




Mana Void icon.png
Mana Void
Partially blocked by Linken's Sphere. Pierces spell immunity.
   Ability             Affects       Damage
Target Unit     Enemies     Magical
For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The main target is also mini-stunned.
Cast Animation0.3+0.63
Cast Range: 600
Radius: 500
Damage per Missing Mana: 0.6/0.85/1.1
Stun Duration: 0.3
Cooldown symbol.png 70 (Talent 20)
Mana symbol.png 125/200/275
Pierces spell immunity. Area effect is still applied if primary target is spell immune. Does not attempt to damage spell immune enemies.
Partially blocked by Linken's Sphere. Blocked fully only when primary target.
Debuff Stunned: Dispellable with strong dispels.
After bringing enemies to their knees, Anti-Mage punishes them for their use of the arcane arts.


  • The targeting reticule must be centered over an enemy unit.
  • The damage is calculated based on the primary target's mana, but applied to all enemies within the radius.
  • Only the primary target gets stunned.
  • Can be cast on units without a mana pool, applying the mini-stun only.
  • Plays a sound effect during the cast time, which is audible to everyone.
  • Choosing the cooldown reducing talent does not affect the ability's currently running cooldown.



Hero Talent's

-50s Mana Void icon.png Mana Void Cooldown 25 +25 Agility attribute symbol.png Agility
+10 All Stats 20 15% Evasion
-1s Blink (Anti-Mage) icon.png Blink Cooldown 15 +20 Attack Speed
+20 Damage 10 +150 Health


  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The evasion stacks multiplicatively with other sources of evasion.



Recomended Item's

Starting Items:


  • Tango icon.png Tangoes help provide Anti-Mage with health regeneration in the early game.
  • Healing Salve icon.png Healing Salve will give Anti-Mage a massive boost of health regeneration.
  • Iron Branch icon.png Iron Branches will give Anti-Mage an additional attribute boost in the lane, and can be built into Magic Wand icon.png Magic Wand.
  • Stout Shield icon.png Stout Shield will allow Anti-Mage to take a few more hits from enemies when taking last hits in lane. Anti-Mage will often build this in a Poor Man's Shield icon.png Poor Man's Shield.


Early Game:


  • Boots of Speed icon.png Boots of Speed give Anti-Mage a speed boost which can be helpful for getting around.
  • Magic Stick icon.png Magic Stick is a good idea to pick up if the enemy is using a lot of spells since that gives Anti-Mage a lot of regeneration in case of emergency.
  • Ring of Health icon.png Ring of Health provides Anti-Mage with decent HP regeneration in the early game, and can later be built into a Battle Fury icon.png Battle Fury .


Core Items:


  • Power Treads icon.png Power Treads provide Anti-Mage with attack speed and attributes, allowing for a substantial increase in damage and durability.
  • Magic Wand icon.png Magic Wand provides Anti-Mage with more attributes and good HP and mana regeneration if the enemy is using a lot of spells.
  • Town Portal Scroll icon.png Town Portal Scroll is always a good idea to have on Anti-Mage at all times, as it allows Anti-Mage to easily escape from enemy ganks if Anti-Mage is out of position.
  • Battle Fury icon.png Battle Fury provides Anti-Mage with HP and mana regeneration, and gives Anti-Mage a cleave that allows Anti-Mage to farm faster and push faster.
  • Manta Style icon.png Manta Style provides attributes that benefit Anti-Mage very well. The illusions benefit from Mana Break, greatly improving Anti-Mage damage, pushing potential and mana-burning capabilities. Additionally, the split allows Anti-Mage to dodge and remove spell effects, which can be useful in combat or when escaping.




  • Abyssal Blade icon.png Abyssal Blade gives Anti-Mage a damage boost, a chance to stun enemies when attacking, and a guaranteed stun that goes through magic immunity. It also gives Anti-Mage a small amount of strength that will increase his health pool.
  • Butterfly icon.png Butterfly offers a very substantial damage boost as Anti-Mage is an agility hero, it also gives Anti-Mage armor, evasion and additional attack speed on top of the attack speed gained from the agility on the item.
  • Heart of Tarrasque icon.png Heart of Tarrasque increases the health pool of Anti-Mage massively, which gives Anti-Mage a lot more survivability.
  • Vladmir's Offering icon.png Vladmir's Offering is the only way for Anti-Mage to have lifesteal since Mana Break icon.png Mana Break is a Unique Attack Modifier. The lifesteal and damage boost benefits both Anti-Mage and his teammates throughout the entire duration of the game.
  • Eye of Skadi icon.png Eye of Skadi Gives Anti-Mage a big increase to survivability with health and armor, a passive late game slow that goes through magic immunity that works with Mana Break icon.png Mana Break, and DPS increase with 25 agility.
  • Aghanim's Scepter icon.png Aghanim's Scepter gives Anti-Mage the best single-target protection in entire game, boosting his survivability tremendously against an onslaught of single-target spells and abilities.



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